Life’s a learning journey … I got many questions about how I deal with various things in my workflow. This made me write a few articles to make everything clear. Hope you’ll have fun learning these things, especially if you’re a beginner. Also, if you’d like to share your experience with what’s discussed here, please send me an email to tell your own story. Right, we’re moving on!
Once I’ve started, I keep focusing on a few ways to get this project done:
1. Sculpting it manually in Zbrush was my Top-1 idea to try. It turned out time consuming, though, to say the least. You also have to control the scale and depth of a pattern carefully there. I think I’ll leave it till later, maybe when I’m retired.
2. Next came the idea of preparing a pattern in a vector graphics editor by combining vector kitbashes ready to use. Once done, I run my image through a decent CrazyBump app (or any other similar to it, see below), check a few settings and generate a normal map. It does work in some cases, while I still think it lacks life and depth information.
You can also generate Normals from images by using apps such as AwesomeBump, Quixel Suite, Materialize, xNormal, etc. Or even use Photoshop plugins, but with less control.
3. My third option to try was using real photos of a similar engraved asset. First, feed them into a Photoshop. Then, cut out engraving parts needed. After that, adjust levels to clean up the pattern and place them according to UV layout. Repeat this with CrazyBump. Finally, bake an ambient occlusion map, using the normal map you generated before. Use ambient occlusion for dirt and edge wear generators in Substance Painter to create more contrast and depth.
This third method turns out really efficient. All imperfections encountered add more realism.