RECENT BLOG ARTICLES
RECENT BLOG ARTICLES
I'm gonna share some tips and tricks in this blog articles that in my opinion could be helpful for 3D artists especially for beginners. Tonns of tutorials on the internet make our learning process easier than ever before on the one hand but at the same time floods our mind with unnecessary information. I'll try to compress useful tips in short articles focusing on things that I struggled to accomplish myself in the beginning. Thank you!
I'm gonna share some tips and tricks in this blog articles that in my opinion could be helpful for 3D artists especially for beginners. Tonns of tutorials on the internet make our learning process easier than ever before on the one hand but at the same time floods our mind with unnecessary information. I'll try to compress useful tips in short articles focusing on things that I struggled to accomplish myself in the beginning. Thank you!
IMAGE BASED MODELLING
IMAGE BASED MODELLING
A simple and powerfull alternative for photogrammetry. That method will alow you to create a point cloud with a base proportions and what is more important — camera angles. Check out how to work without blueprints.
A simple and powerfull alternative for photogrammetry. That method will alow you to create a point cloud with a base proportions and what is more important — camera angles. Check out how to work without blueprints.
GAME READY ASSET WORKFLOW II
GAME READY ASSET WORKFLOW II
The second part of «How its made» article. I'm glad to share some of my modelling and texturing tips. Tiny little engraved .41 Remington Derringer Model 95 game ready asset will serve as an example.
The second part of «How its made» article. I'm glad to share some of my modelling and texturing tips. Tiny little engraved .41 Remington Derringer Model 95 game ready asset will serve as an example.
TWINMOTION AS AN ARCHVIZ TOOL
TWINMOTION AS AN ARCHVIZ TOOL
Quick review of an amazing tool for real time vizualization from Epic Games. Mesh and vegetation scattering, path tracer rendering, useful assets and material library out of the box and many other cool features.
Quick review of an amazing tool for real time vizualization from Epic Games. Mesh and vegetation scattering, path tracer rendering, useful assets and material library out of the box and many other cool features.
GAME READY ASSET WORKFLOW
GAME READY ASSET WORKFLOW
As far as we are destined to learn 3D till our last days I think we all need to share our knowledge to help each other out. So here's a few tips & hacks in my workflow. Comments, thoughts and advices from your side are also highly appreciated.
As far as we are destined to learn 3D till our last days I think we all need to share our knowledge to help each other out. So here's a few tips & hacks in my workflow. Comments, thoughts and advices from your side are also highly appreciated.
EXPORT OBJ GARMENT TO MARVELOUS DESIGNER
EXPORT OBJ GARMENT TO MARVELOUS DESIGNER
This workflow could be useful for those who want to put things from Maya, Blender etc. to Marvelous Designer, simulate them and put them back as a mesh. For clothing, curtains, furniture, automotive upholstery, awnings and other things like that.
This workflow could be useful for those who want to put things from Maya, Blender etc. to Marvelous Designer, simulate them and put them back as a mesh. For clothing, curtains, furniture, automotive upholstery, awnings and other things like that.
© 2024 Nick Samarin • 3D Artist • Designer • Please do not use any media without crediting. Thank you!